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Fly and avoid the blocks. (Instructions inside the game)
Drop Dead Teddy just loves dying. Give him a little push to the right direction, and help him to find that warm feeling.
Cyberoids is a tower defense style game moves a player in year 2135, in the middle of conflict between "Alliance" - a joined forces of human race fights against extraterrestrial species known as "Cyberoids". The player finds himself on a small planet...
Run through the city destroying everything in your path. Finish the different objectives in the given time or else you loose.
Arcanoid with unusual system completion levels. Interesting geometry levels and puzzles. Glow colorfull graphics. Leaderboard.
Oprah is a super star and has good reputation.But she love her "secret" boyfriend so much.Now please help her make kiss rush with her boyfriend.But be carefull the Paparazzi!
Defend your japanese town from hordes of enemies trying to destroy it.
Command your forces and unite the lands in this Risk like game. Buy nimjas, or sanurai and fight using a battle system that puts a twist on standard rock, paper, scissors.
Navigate through the Siberia Underground, it's not as easy as it sounds...
Welcome to Ambidexterity. This is a little test for you to prove how ambidextrous you are. Ambidexterity is when both of your hands are dominant. This game is hard, but don't give up. If you score more than twenty, you get a prize!
Descriptions
Nine Men's Morris is an abstract strategy board game for two players. Each player has nine pieces which are placed on a board. Your goal is to make "mill" - 3 pieces arranged in a horizontal or vertical line. Each player has a certain amount of time to make his move.Instructions
"Each player has nine pieces, or ""men"", which move among the board's twenty-four spots. The object of the game is to leave the opposing player with fewer than three pieces or no legal moves. The game begins with an empty board. Players take turns placing their pieces on empty spots. If a player is able to form a straight row of three pieces along one of the board's lines (i.e. not diagonally), he has a ""mill"" and may remove one of his opponent's pieces from the board; removed pieces may not be placed again. Players must remove any other pieces first before removing a piece from a formed mill. Once all eighteen pieces have been used, players take turns moving."