A solid bridge
Try your hand at minesweeping, the cool way - sweep your mouse across the minefield and blow them all up as quick as you possibly can!
Bounce the ball as many times as you can. How long can you go?
Protect your queen from the evil human army that wants to destroy her. Summon monsters, upgrade , evolve and create a powerfull army.
The MechaBug Company needs you to test pilot their new equipment. Successfully gather fuel and avoid damaging the ship to be upgraded to a higher clearance machine.
A highscore game, where you control a blowgun that shoots peas which you have to use to destroy the bombs.
Interesting Animals in There, Puzzle them! dont forget to submit your time score!! Oynatarak.com
Pop all the red balls into the pockets. Use the mouse to control the direction and the speed of the white ball.
Classic memory game with “match two of the same” concept in 3D. With the ability to add your own image
Descriptions
Addictive space arcade shooter with strong pixelart style graphics and dynamic music. 2165 A.D. You are A-Bot - independent anti-asteroid robot with mission to defend navigation platform. Suddenly you meet unknown threat from space. Alien insectoids arrived on giant asteroid to your galaxy. Now you are the advanced boundary of defense!Instructions
The game is NOT a simple “shoot’em all”. You have to THINK what to do. READ help in the game – it might be more usefull then you think. CONTROLS: “mouse”: “movement”; “left_mouse”: “fire bullet”, hold for continuous fire; “1-4”: “select weapon”; “t”: “plasma cannons fire mode switch (auto/manual)”; “space ": “plasma cannons manual fire”, hold for continuous fire; “left_mouse” on plasma cannon: “show/hide plasma cannon”; “g”: “hide/show all plasma cannons”. HINTS: – try to shoot them one by one but fast – gives you x2, x3 and so on - there is “No repair” bonus - invaders moves in formations - if you break the formation too far they will try to get away - if you break the formation too close the invaders will become berserks - plasma cannon bullets are self-targeting, but when there are no targets these bullets will go to the position where your mouse was when you fired - think of using previous hints and… something else